The SECOND (not last) demo of Super Notto World is now PUBLIC!! HOORAY

Tools used:
PIXI
Lunar Magic
AddMusick
Gopher Popcorn Stew
Asar
STEAR
tweaker12
SMWMTE
SMWSBE
StartEditor v1.2
SPC700 PLAYER
Status Effect

Patches used:
Horizontal Pipe Sound
eatenberrychange
Extra Disco
InitYoshiColor
MuchBetterRaccoon
Star Palette Patch
Piranha Plant Patch Fix
Playable Title Screen
Wall Kick
GHB Disable score
Item Box GFX Fix

Graphics credits:
Me, because I edited all the graphics, along with some new ones.
Used a modified version of smb3's castles and "HELP!".
Little bit of inspiration from Super Mario World Redrawn.
The overworld's ghost house graphic is inspired by SM64's big boo's haunt level.
The First Island is inspired by yoshi's island a tiny bit.
A lot of the enemies were edited to look more like their modern designs. So credit to Nintendo I guess?
An example of this would be how charging chucks are now blue, like their modern design.

Special thanks:
SMW Central and it's users, for providing answers to my questions, and giving support.
Nintendo, for making Super Mario World.
You, obviously. Thank-a you so much-a for-to playing my game!...'s demo!

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But what if if corn then must jodes